Tag Archives: simplicity

A Rare Look at Apple’s Design Genius Jony Ive — Vogue

A Rare Look at Apple’s Design Genius Jony Ive — Vogue.

Jonathan Ive

Ive has a calming presence, like the Apple campus itself, whose very address, Infinite Loop, lulls you into a sense of Zen-ness. In the courtyard, trays of beautiful food—grass-fed steaks and fresh-made curries and California-born hot sauces—lead Apple employees out toward the open-air seating, away from the white cafeteria that might be described as a luxurious spa for the terminally nerdy. White is the color of choice at Apple HQ as in the Apple product line. It is through this white, with its clarity, its dust-hiding lack of distraction, that you have already met Jonathan Ive.

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he is passionate about things, as in things, literally. “So much of my background is about making, physically doing it myself,” he says. In other words, the secret weapon of the most sought-after personal-electronics company in the world is a very nice guy from Northeast London who has a soft spot for woodworking and the sense that designers ought to keep their design talents backstage where they can do the most good.

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“I wish I could articulate this more effectively,” he continues, addressing his ambitions as a designer. “But it is to have that sense that you know there couldn’t possibly be a sane or rational alternative.”

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It may be easier to sneak into a North Korean cabinet meeting than into the Apple design studio, the place where a small group of people have all the tools and materials and machinery necessary to develop things that are not yet things. Reportedly Ive’s wife, Heather Pegg, has never been—he doesn’t even tell her what he’s working on—and his twin sons, like all but a few Apple employees, are not allowed in either. Work is conducted behind tinted windows, serenaded by the team’s beloved techno music, a must for the boss. “I find that when I write I need things to be quiet, but when I design, I can’t bear it if it’s quiet,” he says. Indeed, the design team is said to have followed an unwritten rule to move away from their work whenever the famously brusque Jobs entered the studio and turn up the volume so as to make his criticisms less audible, less likely to throw them off course.

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“if you tasted some food that you didn’t think tasted right, you would assume that the food was wrong. But for some reason, it’s part of the human condition that if we struggle to use something, we assume that the problem resides with us.”

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His father, Michael Ive, is a silversmith, and his grandfather was an engineer. When Ive was a boy, his father worked with the British government to develop and set the standards for design education. When he made things with his son—a toboggan, say—he would demand that Jony sketch his design before commencing construction.

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Five years later, a disenchanted Ive was about to leave when Jobs returned to reboot the then-floundering Apple, which happened, by most analyses, when Jobs enabled Ive. By Ive’s account, the two hit it off immediately. “It was literally the meeting showing him what we’d worked on,” Ive says, “and we just clicked.” Ive talks about feeling a little apart, like Jobs. “When you feel that the way you interpret the world is fairly idiosyncratic, you can feel somewhat ostracized and lonely”—big laugh here—“and I think that we both perceived the world in the same way.”

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Design critics now look back at the birth of the Jobs-Ive partnership as the dawn of a golden age in product design, when manufacturers began to understand that consumers would pay more for craftsmanship. Together Jobs and Ive centered their work on the notion that computers did not have to look as if they belonged in a room at NASA. The candy-colored iMac—their first smash hit—felt to consumers like a charming friend, revolutionary but approachable, and appealed to both men and women.

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Throughout, Ive has refined Apple’s design process, which, he argues, is almost abstract in its devotion to pure idea: Good design creates the market; ideas are king. And here’s the next irony that defines Ive’s career: In the clutter of contemporary culture, where hits and likes threaten to overtake content in value, the purity of an idea takes on increasing currency. “I think now more than ever it’s important to be clear, to be singular,” he says, “and to have a perspective, one you didn’t generate as the result of doing a lot of focus groups.” Developing concepts and creating prototypes leads to “fascinating conversations” with his team, says Ive. “It’s a process I’ve been practicing for decades, but I still have the same wonder.”

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“My boys are ten, and I like spending time with them doing stuff that I did, which is drawing and making things—real things, not virtual things,” he says. Easygoing Ive morphs into Serious Ive on this point: He sees design schools failing their students by moving away from a foundation in traditional skills. “I think it’s important that we learn how to draw and to make something and to do it directly,” he says, “to understand the properties you’re working with by manipulating them and transforming them yourself.”

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On a recent birthday, Tang received two finely crafted wooden boxes containing large, engraved, Ive-designed ashtrays—Tang loves cigars—constructed from the next-generation iPhone material. “It was like getting the monolith in 2001: A Space Odyssey,” Tang says. Ive likes nothing better than to come up with mischievously inventive ways to use the technology at his fingertips. When a presenter from Blue Peter—Britain’s longest-running children’s TV show, known for encouraging kids to craft utilitarian designs from household objects—came to present him with its highest honor, a gold Blue Peter badge depicting a ship in full sail, Ive was delighted. In repayment, he fired up a Mikron HSM 600U, a computer-controlled machine that can cut up a chunk of aluminum like an origami flower, and in a mere ten hours created a Blue Peter badge that looked a lot like a not-so-distant cousin of the MacBook Air.

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“Shit we hate,” says Newson, includes American cars. “It’s as if a giant stuck his straw in the exhaust pipe and inflated them,” he adds, “when you look at the beautiful proportions in other cars that have been lost.”

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The watch underscores the fact that Ive is first and foremost a masterly product designer; technology almost comes second. It’s a beautiful object, a device you might like even if you don’t like devices. “Everything we’ve been trying to do,” he says, “it’s that pursuit of the very pure and very simple.”

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“You just press this button and it slides off, and that is just gorgeous,” he was saying. He encouraged you to pause. “But listen as it closes,” he said. “It makes this fantastic k-chit.” He was nearly whispering. And when he said the word fantastic, he said it softly and slowly—“fan-tas-tic!”—as if he never wanted it to end. Aside from all the ways the watch connects to your phone, Ive is very interested in how the watch can connect to another human. “You know how very often technology tends to inhibit rather than enable more nuanced, subtle communication?” he asks. This is the question that haunts the son of a craftsman: Is he making tools that improve the world or shut people down? “We spent a lot of time working on this special mechanism inside, combined with the built-in speaker” —he demonstrates on his wrist. You can select a chosen person, also wearing the watch, and transmit your pulse to them. “You feel this very gentle tap,” he says, “and you can feel my heartbeat. This is a very big deal, I think. It’s being able to communicate in a very gentle way.”

Apple (Pro) Mouse — Minimally Minimal

Apple (Pro) Mouse — Minimally Minimal.

Apple-pro-mouse1

According to an interview by Cult of Mac with a former Apple ME, Abraham Farag, the Pro Mouse’s design was born unintentionally. During a design review, Steve Jobs was shown six different models of mice to evaluate. But Jobs was instead drawn to a seventh design, an unfinished model with the buttons yet to be built in. Jobs thought the buttonless design was brilliant, and the design team played along, pretending that it was their intention from the beginning. This unfinished design became the foundation of future Apple Mice.

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Regardless of what you may think of the Apple Pro Mouse, I believe that there’s something admirable about its stubbornness. It’s like a masterful chef that’s owned a restaurant for decades and refuses to change their ways (Sukiyabashi Jiro comes to mind). If everyone was that stubborn, society wouldn’t function, but it’s these people with strong beliefs that help the rest of society ground their opinions. When so much of the world produces apologetic, impartial products, we need some stuff that pushes our notions forward. The mice that Apple made were just that.

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The key to the Apple Pro Mouse’s beauty is in the layering of materials. The crystal clear shell incases a translucent graphite housing which hints at the inner workings of the mouse. Transparent housings were popular but in most cases, improperly done. Here, it’s done tastefully and these layers add depth and visual richness. It’s a work of art. This layering actually reminds me of marbles I had as a kid which I would hold up to the sun to examine their swirls of layered color. There was something incredible about these swirls, they were like encapsulated flames. The Apple Pro Mouse does something similar – in encapsulates technology.

The clear shell does a brilliant job of creating depth. At its thickest point, the wall thicknesses reach around .75cm. It’s rare to see a mass produced part that uses this much material and it’s no wonder the Pro Mouse looks so beautiful and truly unique.

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And because the mouse is mostly transparent, it does a great job of blending into its environment. It’s a wondrous object when you examine it carefully but stays quiet when you don’t need its distraction.

It’s also fun to observe how the clear shell morphs its environment, bending the texture of whatever it sits on top of.

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When Steve Jobs fell in love with the idea of a buttonless mouse, the solution the Apple engineers came up with was making the whole top housing a button. Instead of having switches mounted underneath a hinged button, it’s mounted underneath the entire top shell. It’s an elegant solution that allows the user to click anywhere they want.

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It’s in natural lighting that the Apple Mouse really shines. The white nucleus looks like it’s being preserved in resin. Sort of reminds me of the Jurassic Park mosquito in amber. It’s helplessly futuristic, and comparisons with EVE from WALL-E are inevitable.

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For most products, clarity becomes fogged up with doubt and lack of ambition. They have no opinion, are overly apologetic as they are designed to satisfy too many people. Steve Jobs didn’t believe in this approach. He made the zero button mouse a reality, and in tandem created the most simple, elegant operating system possible