Tag Archives: virtual reality

The Oculus Rift Made Me Believe I Could Fly | Science | WIRED

The Oculus Rift Made Me Believe I Could Fly | Science | WIRED.

Birdly is a full-body flight simulator integrating the Oculus Rift.

I was strapped into Birdly, a full-body flight simulator designed to make you forget you’re not a bird. “Press the red buttons and pump your arms to start soaring again,” said Max Rheiner, the Swiss artist responsible for my in-flight experience this week at Swissnex. (Birdly flew here from its birthplace at the Zurich University of the Arts.) The reason that Rheiner could make this simulator now, and not 20 years ago when he first dreamed of helping humans feel like birds, is the arrival of the Oculus Rift. The Rift is the first virtual reality headset with two key features: It’s cheap, and it doesn’t make you want to vomit. Now that there’s a way to provide accurate head-tracking at low enough latency to prevent motion sickness, people who were raised on the promise of virtual reality are starting to experiment.

[…]

At first the designers of Birdly took the dream a bit too literally and used a physics engine to model airflow around virtual wings. But it turns out to be hard for humans to fly like an actual bird, learning to flap their wings at the right angle and catch thermals to spiral up. To simulate the effortlessness of dream flight, Rheiner made the interface more metaphorical and intuitive. By twisting your arm you control the pitch of the wing: Tip up to soar higher, and tip down to dive. Catch the air with one hand to bank. To climb faster, you can vigorously pump both wings. Pistons provide realistic resistance, and a fan is calibrated to make the windspeed match your virtual velocity.

It’s admittedly a bit awkward to climb onto Birdly. You bend over a padded frame, strap on a tight headset and headphones, then hook your hands into wooden wings. But then the screen flips on and you find yourself floating above the city, watching your bird-shadow drifting across the rooftops. If you crane your neck, you can see your brown feathers ruffling in the breeze. After a few seconds, flying feels natural.

[…]

the experience will soon include smells. Rheiner, working with a Dutch fragrance designer, built a rig to emit little pumps of scented alcohol as you fly. But a realistic cityscape has to include hot asphalt and car exhaust, and it’s tricky to deliver a whiff of those that won’t knock you out of the sky.

While Rheiner’s team was aiming for art, there might also be a future in travel and fitness. Imagine spending an afternoon flying through the Grand Canyon—a beautiful trip, and if you need to flap your wings the whole time to stay aloft, a serious work out. Before a walk to your basement can replace a helicopter ride in Hawaii, though, a compendium of detailed 3-D maps would be required. Promisingly, Google Earth sent 20 people to visit Birdly last week.

An interface like Birdly’s could some day be used to fly a real drone in realtime, says Rheiner. You could fly wherever you want and see what’s happening there right now, no mapping necessary.

[…]

A stereoscopic view of Coit Tower, as rendered on the screen of an Oculus Rift. Internal lenses correct the distortion to produce a 3D experience.

A stereoscopic view of Coit Tower, as rendered on the screen of an Oculus Rift. Internal lenses correct the distortion to produce a 3-D experience

Advertisements

BLDGBLOG: Perspectival Objects

BLDGBLOG: Perspectival Objects.

…there’s something strangely compelling in the idea that a seemingly gratuitous new consumer product—just another smartphone—might actually owe its allegiance to a different technical lineage, one less connected to the telecommunications industry and more from the world of architectural representation.

It would be a smartphone that takes us back to, say, Albrecht Dürer and his gridded drawing machines, making the Fire Phone a kind of perspectival object that deserves a place, however weird, in architectural history. Erwin Panofksy, we might say, would have used a Fire Phone—or at least he would have written a blog post about it.

In this context, the amazing image of billionaire Jeff Bezos standing on stage, giving a kind of off-the-cuff history of perspectival rendering surely belongs in future works of architectural history. Smiling and schoolteacher-like, Bezos gestures in front of an infinite grid ghosted-in over this seminal work of urban scenography, in one moment aiming to fit his product within a very particular, highly Western tradition of representing the built environment.

[…]

Five hundred years ago, we’d instead be reading about some fabulous new system of mirrors, lens, prisms, and strings, all tied back to or operated by way of complexly engineered works of geared furniture. Unfolding tables and adjustable chairs, with operable flaps and windows.

These precursors of the Fire Phone, after seemingly endless acts of fine-tuning, would then, and only then, allow their users to see the scene before them with three-dimensional accuracy.

Now, replace those prisms and mirrors with multiple forward-facing cameras and infrared sensors, and market the resulting object to billions of potential users in front of gridded scenes of Western urbanism, and you’ve got the strange moment that happened yesterday, where a smartphone aimed to collapse all of Western art history into a single technical artifact, a perspectival object many of us will soon be carrying in our bags and pockets.

[…]

…is there a type of architecture—Classical, Romanesque—particularly well-suited for perspectival objects like the Fire Phone, and, conversely, are there types of built space that throw these devices off altogether? Further, could artificial environments that exceed the rendering capacity of smartphones and other digital cameras be deliberately designed—and, if so, what would they “look like” to those sensors and objects?